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According to interviews with nearly two dozen people who worked on "Dragon Age: The Veilguard," there were several reasons ...
EA CEO Andrew Wilson's pay rose again last year despite the fact that median employee pay fell, according to a new proxy filing by the company.
Chief Legal Officer Jacob Schatz saw his pay rise 11%, to $7.7 million, but it was the 30% increase for the CEO that will ...
These days, companies are using various methods to reduce their expenses, including cutting employees’ salaries. However, Electronic Arts has shown an interesting practice — while the pay for ...
With a 16% raise and stock awards in the tens of millions, the pay gap between leadership and the people actually making the ...
EA CEO Andrew Wilson's pay went up last year, while the company's median worker earned less on average than previously.
Tragic news: despite steering Electronic Arts as CEO since 2013, Andrew Wilson hasn't had a pay rise in the last three years.
The studio’s previous two games, Mass Effect: Andromeda and Anthem, had flopped, and there were rumors that if Dragon Age underperformed, BioWare might become another of EA’s many casualties.
Dragon Age: The Veilguard's team went through a lot to get it out, and a new report offers insight about its failure.
According to a report by Bloomberg's Jason Schreier, Veilguard started out as an epic, single-player RPG, just like the previous Dragon Age titles, in 2015.
Following Bloomberg's report on The Veilguard, former level design supervisor Brian J. Audette took to Bluesky to share their ...