News

Microsoft’s grand vision for the Kinect ... game on the platform. Fru will make you sweat, hurt, and swear — but it’ll also make you love your poor neglected Kinect. Fru is available now on ...
When Microsoft announced it would start selling the Xbox One ... team at Through Games were shocked. They were in the middle of developing a Kinect-exclusive title, Fru, a platformer that used ...
If it’s anything like mine, your Xbox One ... made bringing the Kinect out of storage worth it. If more games had explored clever uses of the sensor like this puzzle-platformer does, I ...
While many gamers have been focusing on the various fiascos surrounding the Xbox One's used game policy ... without a Kinect sensor, but Whitten says that it's important for the platform to ...
When Microsoft unbundled Kinect from the Xbox One in 2014, it was the beginning of the end. Unfortunately for the developers of Fru, the game they ... When the platform continued to struggle ...
offers a fully functional Xbox & Kinect technology demonstration ... is on the same Windows 8 platform. If you think about how Xbox works, there’s just a lot of ways to use that technology that are ...
"To understand how the game works, you'd have to imagine two pieces of paper on top of each other, each one containing a different platformer ... the Kinect camera creates a silhouette of your ...
I'm here to help you understand video games. I'm old enough to remember when the Kinect was a central feature of Microsoft's Xbox One platform. The quixotic depth sensing camera was meant to ...
GameSpot may get a commission from retail offers. Harmonix, the studio currently making the Kinect-focused music game Fantasia: Music Evolved, has responded to Microsoft's decision today to make ...
The latest change comes to us courtesy of Xbox One chief platform architect ... while you’re playing games. Microsoft had originally planned to require users to have Kinect at least plugged ...
The platform expansion ... that the Xbox One is capable of. That doesn’t mean much on the surface to you, the user, but it should translate to prettier DirectX games with a lower processing ...