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Grand Theft Auto 6 will no doubt have millions upon millions of players, but Take-Two CEO Strauss Zelnick won't be one of them. In an interview, Zelnick said he's not a gamer, though he does share ...
Nolan Strall, president of KraussMaffei Corp. (KMC) in Florence, Ky., is stepping down and will turn the helm over to Brett Greenhalgh starting Sept. 1. Strall is pursuing a new professional ...
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Take-Two CEO Strauss Zelnick takes a moment to remind us once again that 'there's no such thing' as artificial intelligenceZelnick believes AI is just a digital tool, "and we've used digital tools forever." advertisement. PC Gamer. Take-Two CEO Strauss Zelnick takes a moment to remind us once again that 'there's no ...
Zelnick is speaking to the idea that video games are worth the asking price because of the amount of entertainment you're getting out of them. 80 hours of gameplay in GTA 5 for $60 is better value ...
Zelnick, 43, is reportedly walking away with a severance package worth $20 million to $50 million. Gassner’s departure was reportedly linked to a dispute with Zelnick.
Zelnick on GTA 6: "We stay away from claiming victory until it's occurred" Take-Two CEO also discusses how the publisher is weathering a turbulent market Feature by James Batchelor Editor-in-chief ...
Zelnick's interest stems from the fact that Gearbox is now a Take-Two property: The publisher acquired Gearbox from the shambolic wreckage of Embracer Group earlier this year for $460 million ...
As the leader of Take-Two Interactive, Strauss Zelnick is on a mission to help the gaming company become the most “innovative, creative and efficient entertainment company in the world.” Since ...
Borderlands movie trailer.Watch on YouTube "Let's give the film a chance. A lot of people worked really hard on it," Zelnick said. "The underlying intellectual property is phenomenal, the cast is ...
But Take-Two Interactive CEO Strauss Zelnick doesn't think the film hurt the Borderlands video game franchise at all. In fact, if anything, he thinks the movie was good for the games.
That's a mess Zelnick seems eager to avoid. "In terms of [AI] guardrails, if you mean not infringing on other people's intellectual property by poaching their LLMs, yeah, we're not going to do ...
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