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With Silent Service, a realistic submarine simulator, Sid Meier began to heavily experiment with multi-modal game design (including different modes of gameplay in the same game), which became ...
Civilization builds on lessons learned from Sid Meier’s Railroad Tycoon ... Bruce Shelley was my design partner at the time and he had a lot of great ideas, so we worked together and it ...
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GameRant on MSNInterview: How Civilization 7 is Shaking Up the 4X GenreHow Sid Meier's Civilization 6 Shaped Civilization 7 Q: What major lessons did you learn from ... deep into Sid Meier's ...
It began 20 years ago, with the release of Sid Meier's Civilization ... This speaks not only to Meier's design preferences but also to the lessons of history that he has imbued.
Veteran designer Sid Meier ... game that Meier and Bruce Shelley came up with remains remarkably unchanged since 1990, which is as remarkable a testament to game design as you can get in this ...
associate producer Dan Magaha discusses the many challenges involved in making a game like Sid Meier's Pirates!, and what the secret to the company's game design is. At Firaxis, we've dedicated ...
Sid Meier's name is well known in gaming circles for the addicting "just one more turn" mentality associated with his strategy games. Of course, there is never any mistaking what his games are ...
It's a sticky situation, luminary designer Sid Meier has said ... I really enjoy the luxury of changing my design and evolving over time," the Civilization creator told GamesIndustry International.
You may remember Sid Meier from such games as Sid Meier's Civilization ... "I really enjoy the luxury of changing my design and evolving over time," he continued. "I'd be a little concerned ...
Sid Meier’s Civilization VII does nothing to sully that fantastic core formula; in fact, it found a way to give me that feeling multiple times over. Games are now split into three Ages ...
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