For many, Assassin's Creed Shadows is Ubisoft's last chance to prove itself, and the publisher may really have done it with ...
Ubisoft delivers an Assassin's Creed experience that is perhaps the most fitting example of the series in years, albeit not ...
So far I've had a chance to get an in-depth look at Sigil, Realm Engine, RPG Stories, and Dungeon Alchemist – all of which ...
Assassin’s Creed Shadows takes the series through the late Sengoku period of Japan, set roughly between the 1570s and 1600 ...
On paper, Shadows realises a dream that fans have lusted after since the inception of the series. Translating a tale of ...
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Jonathan Dumont agreed to answer our questions about Ubisoft's design philosophy and how the reaction to Yasuke was "kind of ...
A's director has now been revealed, and while he's been involved with the beloved RPG series for over a decade, this will be ...
Chrono Trigger' was designed as the ultimate RPG: a SNES mash-up of 'Final Fantasy,' 'Dragon Quest,' and Dragon Ball Z.' ...
Assassin's Creed Shadows takes the franchise to Feudal Japan and features two playable characters, shinobi Naoe and samurai ...
Territory Studio SF has created "future-facing" designs for everything from a GM concept car to the user interfaces in video games.
Ardenfall is notable for its lack of marauding 'go here next' fingers. Instead you'll navigate its world through NPC hints and the original signposting itself, signposts. There are factions, ...