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May 23, 2010, saw the arrival of the best 3D Mario game that has yet to be topped. Sadly, it's not on Nintendo Switch, but ...
These tiny whimsical details add up, and Super Mario 3D World’s overall visual design captures a youthful energy that flows into the expertly made levels themselves. The amount of visual variety ...
And as is so often the way, Super Mario 3D World’s true scope - its full set of Worlds - doesn’t become apparent until well after you’ve “beaten” the game. The visual design is also ...
Hayashida explained how he refined his level design process over the course ... levels of Super Mario 3D Land for 3DS and Super Mario 3D World for Wii U, where the four-part structure named ...
although Super Mario 3D World occasionally feels a little lonely for the solo player, I rarely felt that the level design suffered from Nintendo’s collaborative focus. The Wii U isn't a ...
There are few games more iconic than Nintendo's Super Mario World. A game that premiered in 1990 on the SNES (Super Nintendo ...
Super Mario World wasn’t just Super Mario ... traditional 2D Mario design within the context of a pseudo-expansive 3D environment. As much as I loved 3DL, I felt that it had already been done.
“Super Mario 3D World + Bowser’s Fury” — a Wii U port ... Bowser’s Fury gets beat by Odyssey in every category: aesthetics, sound design, controls and gimmick wow-factor.
Super Mario 3D World would be incredible if I didn’t already know who Mario was and what he was all about. In his 2013 review of the Wii U original, Kotaku writer Luke Plunkett described Super ...
Nintendo has launched “Super Mario 3D World + Bowser’s Fury.” It’s an enhanced release with a big bonus. The fixed camera creates interesting level design opportunities but it also makes ...
Super Mario 3D World will be re-released on the Nintendo Switch on February 12, 2021, with a new addition in Bowser's Fury. You can read our review below, or check out what other critics thought ...
It’s this level design that really stands out in Super Mario 3D World. And when it leans into that added dimension is when the game really shines. Bouncing between the foreground and background ...