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He spends most of his time finding out about the exciting new features of upcoming GPUs, and is passionate about new game releases on PC, hoping that the ports aren't a complete mess.
Squaring these deviations yields 0.25% for Year 1, 2.25% for Year 2, and 4.00% for Year 3. To find the variance, add these squared deviations, then divide by one less the number of points in the ...
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