News

AMD has indeed revealed the first details of its upcoming answer to Nvidia's DLSS 3 Frame Generation technology. Known as frame interpolation, the technology will arrive with AMD's FSR 3 upscaling ...
and Huang categorically denied that DLSS 4 uses frame interpolation. He said that DLSS 4 “predicts the future,” instead of “interpolating the past.” That’s a buzzy quote, for sure.
In addition, Lossless Scaling doesn’t always get the frame interpolation perfect. Motion vectors from the game engine describe how objects are moving throughout a scene, so DLSS 4 can better ...
Just like Frame Generation in DLSS 3, MFG in DLSS 4 uses frame interpolation. Two frames are rendered and compared, and then the frame generation algorithm uses that comparison to estimate the ...
The new DLSS Multi Frame Generation architecture splits the ... new upper bound for what can be expected from a real-time interpolation product for gaming, and there is only room for improvement ...
which adds DLSS 4 and multi-frame generation support. Although not a popular benchmark among reviewers, the DLSS feature test can be a useful way for gamers looking to test out the performance of ...
Last year, NVIDIA unveiled DLSS 3 with frame interpolation, which used its AI-driven rendering accelerator to add extra frames to games. Now at Gamescom it's introducing DLSS 3.5, which adds Ray ...
Unlike DLSS 3, which is restricted to Nvidia ... Basically all frame generation tools use frame interpolation, but Intel has previously researched methods that use frame extrapolation.
75 games will support DLSS 4 Multi-Frame Generation exclusive to the RTX 50 GPUs, boosting FPS. Nvidia's Blackwell GPUs will enhance DLSS technology, with the RTX 5090 flagship model starting at ...
These issues were addressed partially with the newer DLSS 3 tech that uses a completely revamped deep learning model along with frame interpolation to deliver higher framerate gains besides ...