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The Oculus Rift SDK v0.3.1 preview implements John Carmack's 'Timewarp' technique to reduce Oculus Rift latency. It also improves distortion and much more.
As the shaders heavily distort and bends the entire world, both the server members were shocked to see the amount of distortion it did to the server. Ad FoolishG looked at Tubbo's stream while ...
As mentioned earlier, the distortion isn’t even, so the distortion needs to be captured and then calculated. He took a few pictures with his phone, corrected the perspective, and applied a blur.
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