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In its latest blog post detailing the current progress on Diablo IV, art director John Mueller ... class-specific to support the classes' unique backgrounds, but there'll be many shared elements ...
Some elements will be class-specific, to support the classes’ unique backgrounds ... Diablo's tech and art design. Following Diablo 3's more heavily stylised aesthetic, Diablo 4 returns to ...
Diablo 4 was recently announced at BlizzCon 2019. Blizzard has since released a bunch of concept art for the game. This concept art shows the dark, Gothic art direction, a more open world and some ...
"We approach creating the environments of Diablo 4 through a darker and more grounded interpretation than earlier installments," Art Director for Environments Chris Ryder explained in the latest ...
Diablo 4 has returned to its artistic roots, and with it reclaimed its menacing identity. In the multi-year road to release, Blizzard made sure to emphasise the revived art style. “The ‘return ...
The Art of Diablo coffee-table book, due out on November 3—the day after Blizzcon—has already been responsible for leaking the existence of Diablo 4 after an ad for it in German magazine Game ...
You only need to glance at Diablo 4 to see that the upcoming action RPG harks back to the dark, yet eerily majestic feel of Europe’s medieval period. Towering gothic structures, dark, foreboding ...
It's certainly got plenty to unpack, so let's take a look. First up is the Diablo 4 Art Book, which is a very hefty tome. Personally, this is the thing that most appeals to me – Wudijo doesn't ...
The majority of these are from different games, especially Xbox first-party titles, such as the recent key art for ... same Dynamic Background for a while, and I used the Diablo 4 Lilith ...
However, there is a possibility that the proposed Holy-themed class was an idea left on the cutting room floor for Diablo 4. After all, Spiritborn was not shown in early art and released alongside ...
art director for mainline series game Diablo 4, continued to emphasize this point throughout each line of questions. As Salim stated, “It was a natural fit, right? From the very beginning ...
In its latest blog post detailing the current progress on Diablo IV, art director John Mueller ... class-specific to support the classes' unique backgrounds, but there'll be many shared elements ...