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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
It’s been just over a month since the Nintendo Switch 2 launched and ushered in the next generation of Nintendo hardware.
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
Nintendo has always been a gameplay-first studio, but the key feature of Donkey Kong Bananza comes from a single developer’s tinkering.
Other Donkey Kong Bananza details revealed by IGN this week include the fact the game started life on Nintendo Switch 1, as well as fresh chatter from Nintendo on how Bananza fits into Donkey Kong ...
It is worth noting that the company has not yet made any official announcements regarding the addition of these games.