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I spoke to Pillars of Eternity director Josh Sawyer recently and wrote a piece about the game's likely release date, ab… ...
Fighting in Pillars of Eternity II is much as it was in the first game - a real-time battle system that encourages regular pausing to issue orders.
Pillars of Eternity certainly evokes feelings of a simpler time in gaming, but the process of developing Obsidian's first crowdfunded game was anything but simple. At PAX Prime this weekend in ...
Now that Pillars of Eternity II: Deadfire has hit digital shelves worldwide, it's high time to check out the original, if you haven't yet.
Obsidian returns to its Black Isle roots with the Infinity Engine-inspired 'Pillars of Eternity'. Does the old-school RPG live up to its predecessors?
With Pillars of Eternity having no publisher deadlines, however, Obsidian has a chance to shake that negative association and make this game the most polished the studio has ever released.
Pillars of Eternity director Josh Sawyer explains how RPGs can maintain complexity while welcoming newcomers through smart design choices.
In the first Pillars of Eternity, companions would exist for little reason other than to drive the main story forward and offer a bit of nuance to some conversations.
“ Pillars of Eternity II: Deadfire is our first sequel here at Obsidian and we’ve created something incredible," says Obsidian CEO Feargus Urquhart in the press release.
Pillars of Eternity 2: Deadfire is steaming along in development. We wanted to see what the team has been working on most recently, so we checked in with Lead Designer Bobby Null to find out.
Our best RPG of 2018 award goes to Obsidian's Pillars of Eternity 2. It got fewer nominations than the other winners this year, but the staff members who voted for it made it clear how passionate ...
Pillars of Eternity: What is a "Mundane Fantasy" RPG? Eurogamer's Robert Purchese chats with Obsidian about romance, maturity and more.
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