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Robotics professor Masahiro Mori named this phenomenon the “uncanny valley” in 1970: Models that look like human faces but are a bit off bring fear and disgust to many observers. This effect ...
The phenomenon is a consideration in a number of areas of design including robotics, video game art, training simulators and 3-D animation. Designers work hard to avoid the Uncanny Valley or ...
the Palmer Gallery in London is hosting an exhibition of his and other artists’ works to demonstrate the ways art and AI are being used together. ‘Post-Photography: The Uncanny Valley ...
The narrow gulf between human and monster is called the uncanny valley, and its topography is ... Creating unsettling art is a way, then, of reclaiming power through confrontation.