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Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot - MSNBut I'm less convinced by Steel Hunters' characterisation of an extraction shooter, mainly because it never felt like there was anything particularly worth extracting. Let's rewind a bit.
That makes Steel Hunters one of the smoother on-ramps into the extraction shooter space that I’ve seen. But once Wargaming gets players into this multiplayer game, it needs them to stick around.
Steel Hunters is a new extraction shooter from the developers of World of Tanks.It creates an interesting blend of extraction shooter objectives with tactical third-person action into a unique ...
Gaming; PC Gaming; Steel Hunters is Transformers meets Overwatch – and it might be the first hero shooter I stick with After dominating the world of historical tanks and warships, developer ...
In our final hands-on with Steel Hunters ahead of its April 2 Early Access launch, we found that its inconsistent pace felt at odds with the relatively quick match times, but overall, Wargaming's ...
Steel Hunters won’t have any monetisation when it enters early access on Wednesday, April 2 (yes, the same day as the Switch 2 reveal) so at launch it will be literally free-to-play, ...
Wargaming has now launched Steel Hunters into free-to-play early access, and you can play it on Steam. Just head here . If you want more, we've got all the best mech games and battle royale games ...
Steel Hunters, the free-to-play, multiplayer mech game from World of Tanks dev Wargaming, won’t have microtransactions in its first season. Ed Smith Published: Mar 26, 2025 ...
Releasing in early access on PC April 2nd, and console in 2026, Steel Hunters is a free-to-play, 12-player multiplayer game in which six teams of two battle it out in powerful killing machines.
As Steel Hunters enters Early Access, the development team will focus on gathering player feedback, fine-tuning gameplay mechanics, and enhancing overall polish.
But I'm less convinced by Steel Hunters' characterisation of an extraction shooter, mainly because it never felt like there was anything particularly worth extracting. Let's rewind a bit.
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