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With Silent Service, a realistic submarine simulator, Sid Meier began to heavily experiment with multi-modal game design (including different modes of gameplay in the same game), which became ...
Civilization builds on lessons learned from Sid Meier’s Railroad Tycoon ... Bruce Shelley was my design partner at the time and he had a lot of great ideas, so we worked together and it ...
How Sid Meier's Civilization 6 Shaped Civilization 7 Q: What major lessons did you learn from ... deep into Sid Meier's ...
It began 20 years ago, with the release of Sid Meier's Civilization ... This speaks not only to Meier's design preferences but also to the lessons of history that he has imbued.
I’ll spare you prolix paragraphs of sentimental Sid Meier’s Alpha Centauri ... in theory and given roughly 15 years of design advances and lessons learned, be the superior sci-fi game.
While many game makers put ideas and concepts on paper before taking them to a machine, Meier’s approach is all hands-on. “Sid’s never had to write a design document, because instead of ...
When Sid Meier and I decided that Firaxis would rerelease Sid Meier's Pirates!, the Firaxis design team began doing intensive research on the subject. This included playing the original Pirates!
It's a sticky situation, luminary designer Sid Meier has said ... I really enjoy the luxury of changing my design and evolving over time," the Civilization creator told GamesIndustry International.
As Sid Meier fires up Zoom from his home in Maryland ... When he started out, game design was a side hobby from his job designing cash registers. The industry grew up with him.
That's the premise behind this latest game from game guru Sid Meier. And while it's not the ... It makes sense from a game design standpoint, because it forces you to keep a positive cash flow.