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Linden Lab is by no means the only company with designs on social VR. Second Life’s own founder Philip Rosedale, now CEO of a company called High Fidelity, recently launched the beta of Sandbox ...
What used to take hours to learn through a mouse and keyboard, could be picked up in minutes with VR headsets. It turns out Second Life was about a decade ahead of its time. Virtual reality was ...
Sansar won't be like that. Its content creators will be able to share access to their VR experience as they would share any other content. Meanwhile, Second Life is basically a desktop product.
Linden Lab hacked in crude support for Second Life. The graphics were aging, though, and its complicated controls didn’t make much sense in VR. Instead of pursuing patches and upgrades ...
Second Life has remained in the limelight of popular ... When the title was announced, VR was at the peak of its hype following Facebook’s Oculus VR acquisition. Though Sansar launched in ...
Like Second Life, the format is skewed toward social interactions. You could hold a business meeting in VR or show aspiring homeowners around their dream property. You could gather at the lake ...
Whether you believe this new VR hype or not, I’ve been wondering what lessons can be learned from Second Life. About a hundred people showed up in what looked like a giant outdoor amphitheater ...
Second Life developer Linden Lab has sold Sansar, a platform for virtual 'scenes' that could be explored with a VR headset or traditional PC setup. Back in 2016, I described the service as ...
It’s Second Life for VR, essentially, and while it’s a bit rough around the edges, it shows the potential for interactive social spaces in the virtual realm. XRSpace has quite the VR pedigree ...
High Fidelity is a next-generation platform for Virtual Reality ( VR) worlds developed by Philip Rosedale, the creator of the once very popular Second Life. Despite a very promising start ...
when technology tools started to get more sophisticated and VR became more generally available — you remember the early days of Second Life, for example — that's when we began experimenting with the ...