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While the OLED screen was beautiful ... (Source: Kinda Funny) The post PS Vita’s Dedicated Memory Cards Were a Mistake, Says Shuhei Yoshida appeared first on PlayStation LifeStyle.
The LCD Screen (for PS one ... licensed moniker means a lot more when you're dealing with things like memory cards and controllers because there's a lot more reverse engineering going on because ...
The original PlayStation might be pushing ... sees a custom character saved on the memory card it will automatically load the name field to show it on the screen, but it turns out the developers ...
The short version is that missing boundary checks in the PlayStation’s built-in memory card handling routines ... you’re greeted with the flashing screen that proves Sony’s 27 year old ...
The PlayStation 2 era was the last to feature ... And yet, just looking at the memory card screen—awash in neon paint splashes and gently moving sprites—is enough to trigger a sharp dose ...
Launching exclusively in Japan in 1999, the PocketStation was similar to the Sega Dreamcast's Virtual Memory Unit (VMU), combining a PS1 memory card and ... low resolution screen (32 x 32 ...
We still remember buying our very first PS1 memory card, which included a staggering 128 kilobytes of space. The console would present storage as “blocks”, and games like Gran Turismo could ...
The startup screen for the PlayStation 2 console is ... In case you're wondering what a memory card is, these archaic pieces of plastic were used to store save-game files and were inserted into ...
Sony used 'blocks' to measure the storage size of PS1 Memory Cards. How many 'blocks' did the original PS1 Memory Card have? The answer is 15. The save data for most PS1 games took up a single ...