Nvidia's upcoming RTX Neural Texture Compression has been tested on an RTX 4090. It shows an impressive 96% reduction in texture memory size compared to outgoing texture compression techniques.
Nvidia's Neural Texture Compression can provide gigantic savings in the amount of VRAM required to render complex 3D graphics, even though no one is using it ...
The NVIDIA GeForce RTX 5080 is a 4K gaming powerhouse GPU, and with DLSS 4, games now look better and run faster than ever ...
That thought struck my mind the instant I saw where Nvidia’s new $999 ... we compared the leap from Single Frame to Multi Frame Generation to the leap from DLSS 1 to DLSS 2.
Author Tae Kim reveals that Nvidia CEO Jensen Huang invited executives to pitch ideas for his SIGGRAPH 2018 keynote just two ...
RTX Mega Geometry is a game changer for Full Ray Tracing or Path Tracing, boosting performance in Alan Wake 2 by 15-20% on GeForce RTX GPUs.
Powered by the NVIDIA Blackwell architecture, fifth-generation Tensor Cores and fourth-generation RT Cores, the GeForce RTX ...
The landmark feature of the latest DLSS is Nvidia’s Multi-Frame ... so the 4X frame generation setting is one that will probably see less usage than the 3X or even 2X, which can both provide ...
The new update for Alan Wake II is here and it adds new Nvidia tech to improve ray tracing performance across all RTX GPUs.
Fake frames ... Nvidia really does seem to be holding all the cards. Yes, FSR 3.1 isn't bad at Quality settings, but as my upscaler comparison testing shows, it's still not a patch on DLSS ...