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Earlier this year, Nvidia announced its new line of 50 Series GPUs with a hot new feature in tow: "Multi Frame Generation." Building on early frame gen tech, these new GPUs allow games to create ...
The frame generation step is instead performed as a ... functional and genuinely worthwhile - most of the time. For modern titles that offer FSR 3 or DLSS 3 support, I wouldn't recommend Lossless ...
for low-latency real-time rendering, aiming to improve frame generation without added latency. Unlike traditional methods, GFFE uses frame history for extrapolation, enhancing performance ...
If you're looking for true top-of-the-line graphical quality in your games, PC is the way to go, and now is the best time to get on board.
If AI-accelerated rendering works, maybe it's time I get with the program ... ll someday be a way to interject input into the frame generation pipeline, ie, take a control input to guide the ...
The flagship feature is multi frame generation, which made a big splash ... using a new real-time “transformer,” which uses the same kind of architecture as modern large language model AIs ...
DLSS 4 will include new neural rendering capabilities that, on systems with the new RTX 50 Series GPUs, can do Multi Frame Generation, generating “up to three additional frames per traditionally ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. According to VideoCardz, AMD is currently developing AFMF 2.1 (AMD Fluid Motion Frames) to ...
The frame generation is similar to something like Nvidia’s DLSS 3 or AMD’s FSR 3, but it has a key difference — it works with any game. Developers don’t need to support Lossless Scaling ...