Driver-level frame interpolation represents a method of predicting additional frames to achieve smoother gameplay in titles that do not support advanced upscaling or engine-based frame generation.
DLSS 4 promises multi-frame generation to RTX 50-series GPU, but this app includes the feature for any graphics card.
and Huang categorically denied that DLSS 4 uses frame interpolation. He said that DLSS 4 “predicts the future,” instead of “interpolating the past.” That’s a buzzy quote, for sure.
In addition, Lossless Scaling doesn’t always get the frame interpolation perfect. Motion vectors from the game engine describe how objects are moving throughout a scene, so DLSS 4 can better ...
and Huang categorically denied that DLSS 4 uses frame interpolation. He said that DLSS 4 “predicts the future,” instead of “interpolating the past.” That’s a buzzy quote, for sure. Too bad it’s ...
This update is integrated into the existing NVIDIA DLSS 3 ecosystem ... to improve the accuracy and efficiency of AI-assisted frame interpolation, optimizing the graphics rendering pipeline.
The few users who have managed to get their hands on a GeForce RTX 5080 or 5090 can engage frame generation in most games released in ...
But the RTX 30-series optical flow units weren't as capable, and so Nvidia chose to hardware-lock the feature to the RTX ...
and Huang categorically denied that DLSS 4 uses frame interpolation. He said that DLSS 4 “predicts the future,” instead of “interpolating the past.” That’s a buzzy quote, for sure. Too bad it’s ...
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