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What they talked about: The panel, "Catastrophic Beauty: The Art and Styling of Crysis 2," was a look behind the design curtain of the upcoming shooter sequel. It could just as easily have been ...
Our friend and sometime contributor Duncan Harris is obsessed with what he calls real-time art: capturing the beauty ... and many more. Can Crysis 2's urban scenes ever measure up to this?
EA's released some new art shots of Crysis 2, with one added gameplay screen. Get them over at Eurogamer Spain. You'd have to be pretty stubborn to miss out on this one. Keep an eye out on it.
wide-screen desktops and HDTVs Crysis 2 promises to bring first person shooters into the next generation with its state of the art visuals. What better way to anticipate its upcoming release in ...
With Crysis 2, the Frankfurt-based developer has delivered a technically excellent, graphically superb shooter that is groundbreaking in many respects. It delivers state-of-the-art visuals ...
EA's released a bunch of new shots of Crysis 2. Guns are very much included. Nothing too surprising. Just some bits of concept art and screens showing off the destruction of New York. Get them all ...
art and rendering fixes, and much more - bumping the games up to Version 1.2.0. Here are the full details for both games: Don't forget to download the new #Crysis 2&3 Remastered patches!
The Crysis 2 Collector's Edition has just been announced ... a one hundred seventy six page art book, and a SCAR hologram. So I bet you're thinking, how much is this much awesomeness gonna ...
an art book, a Nanosuit styled back pack capable of holding a 17″ Laptop and finally the game itself came in a Steelbook casing. Since it’s initial release, Crysis 2 is no longer available for ...
The way you play Crysis 2 influences the path of your upgrades Crytek tells us to "be the weapon" in the upcoming "Crysis 2." With the aid of the state of the art nanosuit, the best way to do that ...
However, despite being initially mooted for all three platforms, the shipping version of Crysis 2 didn't implement it ... on consoles, where our art department fully controls the look, meaning ...