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To a T is a charming and well-intentioned game about celebrating our differences that doesn't quite stay on balance.
Gomble Games, the Web3 gaming business behind hit title EggDrop, officially launches GOMBLE BUILDERS, a creator platform ...
During the interview, the group was asked what the future of adventure games might be, and both Yoko and Uchikoshi discussed AI. “There’s a lot of new games I want to create, but with AI ...
Game designer and 428: Shibuya Scramble executive producer Jiro Ishii has announced the launch of a new “Shibuya Live-Action Adventure Game.” Led by general director Ishii and screenwriter ...
Yoko Taro, the game director for beloved action games like Nier Automata, has expressed his fears around increased AI use in video game development, stating his fear that in 50 years "game ...
The co-op adventure game from Hazelight Studios and EA has ... Needless to say, “Split Fiction” creator and Hazelight Studios chief Josef Fares is very pleased and proud of the game’s ...
Publisher 505 Games and developer MercurySteam have announced action adventure game Blades of Fire ... pose unique challenges—every weapon you create will meet those challenges!
Katamari Damacy creator Keita Takahashi has announced ... Described as a narrative adventure game, To a T follows Teen as they discover some sort of mysterious ability due to their T-pose posture ...
Absurd also announced that it is opening a second studio headed by Dead Space co-creator Bret Robbins. The studio, named Absurd Marin, is working on a “story-driven action-adventure game ...
Adventure games have prospered thanks to a focus on ... an audacious denouement that feels like a mic-drop to the entire genre. Only the creators of Maniac Mansion could get away with it.
Game creator Keita Takahashi has a history of making ... "you can inflict that on yourself" To a T is a slice-of-life puzzle-adventure game about a young adult who goes to school, completes ...
In the 1980s and '90s golden age of point-and-click adventure classics ... a 'retro' genre started to create genuinely interesting new games that still knowingly referenced their predecessors ...
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