News
Absolution gameplay alterations being ... EA covers major titles including Army of Two: The Devil's Cartel, Crysis 3, Dead Space 3, Medal of Honor: Warfighter, and SimCity. Guy and Seb round up ...
EA has released over 11-minutes of Army of Two: The Devil’s Cartel gameplay. EA has released a new gameplay clip for Visceral's (Dead Space) upcoming Army of Two: The Devil's Cartel. While it ...
Skip to around the one minute mark if you want to get right to the gameplay bits. Army of Two: The Devil’s Cartel will be available on March 28 for PS3 and Xbox 360. Army of TWO The Devil's Cartel ...
Well, the setting may be darker than before, but the gameplay certainly isn't. As shooters go, Army of Two: The Devil's Cartel has more in common with classic arcade games than whatever EA ...
Will we like the new Heroes characters? The originals have their say Will we like the new Heroes characters? The originals have their say Batman v Superman: Dawn of Justice Comic Con trailer ...
Killing people in a graveyard with your pal in order to help out Fiona in Army of Two: The Devil’s Cartel. MMG’s have the street locked down so this Army of two takes the battle to the balcony.
Army of Two: The Devil’s Cartel, being the third installment in ... This could be a situation where Visceral Montreal wanted to have varied gameplay, but I have a hard time believing the game ...
Unlike the previous two Army of Two games, Devil's Cartel has no competitive multiplayer ... again can still be a good time if the actual gameplay mechanics are innately satisfying.
All the Latest Game Footage and Images from Army of Two: The Devil's Cartel Army of Two: The Devil's Cartel drifts in a Lagrangian point of video game mediocrity. No force pulls it toward being a ...
Steve Papoutsis, General Manager of Visceral Games, added, “Our goal with Army of Two: The Devil’s Cartel is to apply our key design principles – immersive, challenging gameplay, intense ...
No, the hardest games to review are games like Army of Two: The Devil's Cartel. Games about which ... urgency or momentum. Gameplay is functional but, after the passably decent first game, no ...
General Manager Steve Papoutsis added, "Our goal with Army of Two The Devil's Cartel is to apply our key design principles - immersive, challenging gameplay, intense narrative and focus on quality ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results