News

We’re only just beginning to discuss which tactics will stand the test of time, but there’s one thing we already know for sure—a sort of thesis for UX/UI in XR: successful efforts will be ...
VR exergames don't only have the capacity to help with a patient's physical recovery. They also have the potential to assist ...
Microsoft and Meta announced an Xbox-branded Quest VR headset last year, and it’s going on sale today for $399.99. The Meta ...
The VR physical-therapy industry also appears poised for growth. Virtue Market Research estimated that the global market for VR for rehabilitation was valued at $135 million in 2022 and that it ...
To grow the M3DVR team, partner with like-minded companies and continue to develop a fully immersive VR physical and occupational therapy system. Headquarters: Winter Park; Founded: 2021; ...
See-through view can be activated with a physical 'function' button on the hardware itself, or via the UI's Control Center. PlayStation VR2 - User Experience Screenshots View 6 Images ...
Physical harassment in VR can be really intense. It can really spoil your day." Upon observing this effect, Against Gravity concluded that the best solution would be one that, "made it very easy ...
What I really want people to take away from this though is that the principles of ease-of-use, hierarchy, and flexibility are ideal in any VR user interface, not just in a music game.
The new SteamVR 2.0 Dashboard looks a lot like the home panel on Steam Deck. The left-hand tabs are also arranged the same as Valve’s handheld console.
VR exergames don't only have the capacity to help with a patient's physical recovery. They also have the potential to assist with the mental health journey that is often forgotten in rehabilitation.