News

The Order: 1886 is a beautiful and impressive technical achievement, but it's also chock-full of frustrating control issues. Odd pacing and a less than compelling storyline don't help either.
The word “play” applies very loosely in the case of The Order, bloated as it is with excruciatingly dull cutscenes and mindless push-the-button-to-make-some-cool-thing-happen moments.Quick ...
The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues ...
For The Order: 1886, perhaps less is more. The action title from Ready at Dawn was announced in 2013, and since then, we’ve had snippets of information about the game here and there. The most I ...
The Order 1886 Shows off Controls The Order: 1886. By Brandon Boatman. Published Jan 22, 2015. Your changes have been saved. Email is sent. Email has already been sent. close.
In an interview on the latest PlayStation Blogcast, The Order: 1886 Game Director Dana Jan gave his opinion on the game's graphics, and on how close the PS4 is to achieve photorealism.. Jan ...
The Order: 1886 Dev Wants Sequel. Ready At Dawn says it still needs Sony's approval, however. ... "The Order was never written as a one-off story," he continued.
The co-founder of Ready at Dawn has admitted it needs to produce a better game next time around, following the lukewarm response to its PlayStation 4-exclusive action-adventure title, The Order ...
The two sides of combat. Combat is one area where The Order: 1886 doesn’t seem to change too much from other third-person shooters: It also places an emphasis on taking cover behind walls or ...
Said Foster: "[The PS4] is actually 47 PSPs stacked on top of each other in that little box.No, but we compare it to, like, we used to make office buildings but now we’re making skyscrapers. We ...
We have information on The Order: 1886, via E3 interview with director Dana Jan. As director, Dana oversees the project, making sure all the departments within the studio are working towards ...