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The Order: 1886 was their first new game using their ... This is combined with a custom resolve shader and TAA pass that addresses in-surface or shader aliasing. Beyond these specs, the game's ...
Ready At Dawn is going in a bold direction with The Order: 1886, taking a third-person shooter and blending together cinematics and gameplay. One advantage of this approach is that it allows for ...
We’re back to take another look at the long path that leads from a game’s reveal all the way to its launch, this time with The Order: 1886, in a piece we call The Journey to Launch. A lot goes ...
Tech Analysis: The Order: 1886 Digital Foundry dissects PS4's most impressive visual showcase. Feature by John Linneman Senior Staff Writer, Digital Foundry ...
The PlayStation 4 exclusive developer Ready at Dawn, The Order: 1886, was originally planned to be the first game in a ...
It's a rare feat to achieve a great deal of fame for being underwhelmingly mediocre, but that seems to be the legacy left behind from The Order: 1886. The Order: 1886 was a game that had extremely ...
Discover how The Order: 1886 was intended as the start of a trilogy, with sequels in development before cancellation due to ...
The developers of the PlayStation 4 exclusive The Order: 1886 reveal that the action game was the first part of a planned ...
PS4 exclusive The Order 1886 was planned to kickstart a trilogy of games that would take place over a hundred years.
I’m sitting here noshing on some leftover Chinese food while the end credits for The Order: 1886 play in the background, and I’m not quite sure what to say. There’s a malaise that settles in ...
The Order: 1886 is chock full of mythical stuff ... PS Blog shares some of the design processes that went into the creation of the Lycan half-breeds you’ll be facing off against in the game.
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