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Thatgamecompany helped launch the indie game movement with 'Journey.' Now 'Sky' aims to change the entire medium. The Player: With 'Sky,' thatgamecompany's Jenova Chen wants to fix what's broken ...
Yingxian Lu reflects on creating culturally relevant experiences for Chinese players of Sky: Children of the Light ...
Thatgamecompany is ready to go off on its own journey. After being incubated within Sony Santa Monica Studio and producing three games for the PlayStation Network, including the award-winning ...
Thatgamecompany's Jenova Chen Sees Sky: Children Of The Light As More Virtual Theme Park Than Video Game. Sky: Children of the Light, from the creator of Journey, ...
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How thatgamecompany helped forge the cozy game genre - MSNThatgamecompany’s next game is in development, Chen confirmed, but he’s remaining tight-lipped on what it is and what it’ll look like. Whatever the game ends up being, ...
Journey and Flower developer thatgamecompany has received a $7 million dollar boost in funding for its next game.. The indie developer noted that investing firm Capital Today and a team of other ...
Thatgamecompany's Jenova Chen Sees Live-Service Games As The Healthiest Way To Make Games - GameSpot
Thatgamecompany's Jenova Chen Sees Live-Service Games As The Healthiest Way To Make Games. After his experience working on Sky: Children of the Light, ...
Image: thatgamecompany. The Switch eShop had a notable recent arrival, with thatgamecompany making its Nintendo debut with Sky: Children of the Light.It's a studio that achieved notable acclaim in ...
Thatgamecompany will this year debut the first new title since the end of its three-game contract with Sony, studio creative director Jenovah Chen confirmed today. Speaking to VG247, Chen said the ...
"Everything is intense the first time you experience it," says Jenova Chen, the 27-year-old creative director at Santa Monica-based studio ThatGameCompany.
Thatgamecompany's titles are elemental, each pursuing a precise, careful characterization of a material form. For flOw , it was water. For Cloud (another student game that predates the studio), vapor.
If you’ve been on the internet for any amount of time, you’ve probably seen the great difficulty debate unfold before. It happens whenever a game that’s deemed too easy or too difficult is ...
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