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It’s been in development for a number of years and was originally used to increase resolution in older pixel graphics games via integer scaling. In the years since, however, its capabilities ...
Mipmaps are used to generate gradually decreasing resolution textures, often used as a way to scale textures the further away from the player's view they land. It's recommended to set a negative ...
Things like detail and texture detail will, of course, be what you want to turn up first. Dynamic resolution scaling is a technique to enhance performance by adjusting output resolution in real-time.
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