Street Fighter I invented the one-on-one fighting game genre. Street Fighter I gameplay was clunky & slow compared to its sequel. Street Fighter II perfected the fighting game genre in under 4 years.
Yes, we did pretty much get all of the characters (minus Fei Long and Akuma) from Super Street Fighter II, but honestly, they just didn’t feel right. Ryu and Ken as con artists? Balrog working ...
Moving around is so slow and imprecise, it's a joyless experience for anyone. The blinding colour palette is reminiscent of ...
Six years later, when I plunked my first quarter into Street Fighter II and pulled off Ryu’s mighty Hadouken, I vowed then and there that someday, somehow, I would have that magical machine in ...
Plushes of Ryu and Chun-Li as they appear in Street Fighter 6 are now available as crane game prizes in Sega Plaza arcades.
For Street Fighter 2, he estimates 10 months of development ... with early Street Fighter sketches showing characters such as Ryu, Chun-Li and Zangief. When a project came around, Capcom usually ...
Press Start once (for Dhalsim, Ken, Ryu, Sagat, Vega and Zangief) for their Super Street Fighter 2 versions. Press Start 2x for Chun-Li. Note that all characters have 2 colors (P or K) but Chun-Li ...