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Didier explains that within the core philosophies of Blizzard art design ... explains that Starcraft II's graphics will be based off of the DirectX 9.0 API and fully support Pixel Shader 2.0 ...
All these guys with the exception of Allen Dilling (considered a "youngster" at Blizzard, having only worked there for eight years) contributed to the art design for the original StarCraft.
Stephen Evans delves deep into the Milky Way to look at the phenomenon of StarCraft. In this documentary for Radio 4 he reveals how, in South Korea, it is more than just a computer game and is a ...
A gaggle of concept art is now available online of what once was Sam Fisher and Solid Snake's worst nightmare... a girl! For a little back story on the StarCraft: Ghost insanity, here is your ...
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