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With Silent Service, a realistic submarine simulator, Sid Meier began to heavily experiment with multi-modal game design (including different modes of gameplay in the same game), which became ...
Civilization builds on lessons learned from Sid Meier’s Railroad Tycoon ... Bruce Shelley was my design partner at the time and he had a lot of great ideas, so we worked together and it ...
It began 20 years ago, with the release of Sid Meier's Civilization ... This speaks not only to Meier's design preferences but also to the lessons of history that he has imbued.
I’ll spare you prolix paragraphs of sentimental Sid Meier’s Alpha Centauri ... in theory and given roughly 15 years of design advances and lessons learned, be the superior sci-fi game.
It's a sticky situation, luminary designer Sid Meier has said ... I really enjoy the luxury of changing my design and evolving over time," the Civilization creator told GamesIndustry International.
As Sid Meier fires up Zoom from his home in Maryland ... When he started out, game design was a side hobby from his job designing cash registers. The industry grew up with him.
There’s an outstanding game in Sid Meier’s Civilization VII just waiting ... a true monolith of game design and a delight for all fans of turn-based shenanigans, but its laundry list of ...
The awkward title makes it seem like an expansion pack but Sid Meier's Civilization IV ... you'll find a compelling design that has held up extremely well over the last fifteen years.
Civilization creator Sid Meier, a veteran of games development, has spoken out about the industry's ongoing push towards further monetisation. Speaking to BBC News on the 30th anniversary of the ...
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