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With Silent Service, a realistic submarine simulator, Sid Meier began to heavily experiment with multi-modal game design (including different modes of gameplay in the same game), which became ...
Civilization builds on lessons learned from Sid Meier’s Railroad Tycoon ... Bruce Shelley was my design partner at the time and he had a lot of great ideas, so we worked together and it ...
How Sid Meier's Civilization 6 Shaped Civilization 7 Q: What major lessons did you learn from ... deep into Sid Meier's ...
It began 20 years ago, with the release of Sid Meier's Civilization ... This speaks not only to Meier's design preferences but also to the lessons of history that he has imbued.
I’ll spare you prolix paragraphs of sentimental Sid Meier’s Alpha Centauri ... in theory and given roughly 15 years of design advances and lessons learned, be the superior sci-fi game.
Veteran designer Sid Meier ... game that Meier and Bruce Shelley came up with remains remarkably unchanged since 1990, which is as remarkable a testament to game design as you can get in this ...
While many game makers put ideas and concepts on paper before taking them to a machine, Meier’s approach is all hands-on. “Sid’s never had to write a design document, because instead of ...
When Sid Meier and I decided that Firaxis would rerelease Sid Meier's Pirates!, the Firaxis design team began doing intensive research on the subject. This included playing the original Pirates!
It's a sticky situation, luminary designer Sid Meier has said ... I really enjoy the luxury of changing my design and evolving over time," the Civilization creator told GamesIndustry International.
associate producer Dan Magaha discusses the many challenges involved in making a game like Sid Meier's Pirates!, and what the secret to the company's game design is. At Firaxis, we've dedicated ...