Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling ...
Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory ...
Besides the loss of an incredible studio, another major ramification from this closure may be the loss of Middle-earth: Shadow of Mordor's unique Nemesis System. This system went a long way in ...
Monolith Productions‘ acclaimed Nemesis system, which was used to great success in Middle-earth: Shadow of Mordor, is still in possession of Warner Bros. thanks to a patent filed by the company ...
The patent doesn’t expire until 2036. If you played either of the Middle-earth games, you probably recall the Nemesis system. Even if you didn’t play those games, you’ve likely still heard ...
Founded in the 1990s and part of Warner Bros since 2004, the studio was best known for Shadow of Mordor and its follow-up Shadow of War, which both used the studio's patented Nemesis system.
Warner Bros shut down Monolith this week, leaving the Nemesis system to be unusable by any other studio for another 11 years Warner Bros. will retain the patent for Middle-earth: Shadow of Mordor ...
The Nemesis System was arguably Middle-earth: Shadow of Mordor’s best quality. It let you manipulate battles by working your way through the ranks of the orc army, systematically chopping it off ...
GameSpot may get a commission from retail offers. As reported by journalist Stephen Totilo, Monolith's Nemesis system patent--which remains the property of Warner Bros.--was filed in 2016 ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results