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Mighty No. 9, the long-awaited Kickstarter project from Keiji Inafune, is finally available to play. Let's see how it stacks up.
Mighty No. 9’s dash mechanic is a lot of fun, but bad art, imprecise hitboxes, and awful level design make the experience extremely frustrating. PC Gamer's got your back Our experienced team ...
Mighty No. 9 may be a mere 12 stages long, but the game’s punishing difficulty means the average, non-insane player should take a solid 10 to 15 hours to reach the end.
Mighty No. 9 then is definitely a missed opportunity, not only in terms of crowdfunded gaming but also as a homage to what made the Mega Man games so great in the first place.
As it stands right now, Mighty No. 9: The Animated Series will not follow the game’s plot to a letter: Rather, it will adapt it to incorporate elements that make it comfortable for an episodic show.
When Mighty No. 9 finally makes its way to market this year, Inti Creates will be ready to tackle a fresh challenge. It has recently launched Azure Striker Gunvolt ...
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TheGamer on MSNMighty No. 9 3DS Pre-Orders Finally Cancelled By Amazon - MSNMighty No. 9 failed to deliver on promised Vita and 3DS versions, with Amazon canceling pre-orders. Despite assurances, the ...
Mighty No. 9 has had a really rough time. Kickstarted back in 2013, it has been pushed back a comical number of times from its original 2015 release window, ...
Despite its pedigree, Mighty No. 9 doesn’t seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general.
Mighty No. 9's sense of speed evokes intermittent exhilaration and its nostalgic elements can be charming, but these spurts of joy aren't enough to carry the game in the face of its standout issues.
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