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Put another way: the metaverse requires big tech companies to build the actual tech and the creator economy to fill it with interesting content. But the onus isn’t only on the creators.
The metaverse experiences that have been trotted out with great fanfare look a lot like Second Life, the online virtual world created by Linden Lab back in the early 2000s. Second Life is now in ...
A flourishing creator economy is absolutely possible in the Metaverse, but it should be a brand-new Web3 era — not like the centralized internet of Web2 controlled by Big Tech.
On top of that, Horizon Worlds, Meta's metaverse system, will charge a 25% sales fee. This means Meta will take a cut of up to 47.5% from the sale price, leaving the seller with 52.5%.
Whether that’s worth 47.5% of what someone manages to sell on the platform is going to be up to the creator. The Horizon Worlds fee structure strikes a sharp contrast to the thoughts Meta CEO ...
"If a creator sells an item for $1.00, then the Meta Quest Store fee would be $0.30 and the Horizon Platform fee would be $0.17 (25% of the remainder), leaving $0.53 for the Creator before any ...
But the metaverse is not just some gaming space, sci-fi dream come true. Nor is it limited to tech companies—it is an entirely new economy. Even traditional firms, including restaurants like ...
You couldn't look at the internet last year without hearing about the metaverse, web3, and NFTs. There were NFTs of everything; monkeys, porn stars, and even Ghost Recon gear. In 2023, most of ...
The company formerly known as Facebook just announced its plans to sneak around Apple’s infamous platform fees, the latest beat in an ongoing war between major software companies and the creator ...