With “Ultra-Low Latency” mode, frames are submitted into the render queue just before the GPU needs them. This is “just in time frame scheduling,” and it will “further [reduce] latency ...
In the video world, latency is the amount of time between the instant a frame is captured and the instant that frame is displayed. Low latency is a design goal for any system where there is real-time ...
By processing 1000 timelines in parallel at once, the total processing time can be reduced to 1.2 seconds. However, the 600 microsecond write latency is only an average latency, and in reality it ...
September 07, 2007 -- dspdesignline.com Early digital video compression solutions primarily focused on applications that do not require real-time interaction, such as in TV broadcast, video-on-demand ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results