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GPU manufacturers like Nvidia and AMD are increasingly relying on frame generation to fill in the gaps on high frame-rate ...
DOOM: The Dark Ages arrives with native ray tracing and heavy system demands, which is a perfect testing bed for NVIDIA's ...
We're already familiar with the effects of frame gen with Nvidia's DLSS 3 and AMD's FSR 3, so how exactly does Lossless Scaling work by comparison, how do the generated frames look and feel ...
The rest is AI and “fake frames.” See Nvidia RTX 5090 at Best Buy More to the point, it’s a process called Multi Frame Generation. With the launch of the latest update to Nvidia’s AI ...
But are the AI frames generated in this way a step forward or is it all hogwash? Let’s take a close look at DLSS 4 and its multi-frame generation works along with some early impressions.
The GeForce RTX 5080 offers negligible improvement over the 4080 Super’s performance, which is a massive bummer — but also offers a truly game-changing feature in DLSS 4 Multi Frame Generation ...
rising to 27 percent faster with frame-gen on. What I'll say off the bat is that for a game targeting 60 frames per second, the latency is very high on both systems - and part of this may be down ...
The app includes its own AI frame generation algorithm that inserts new frames between those already rendered. The frame generation is similar to something like Nvidia’s DLSS 3 or AMD’s FSR 3 ...
AMD has announced that the second generation of its frame-generation ... The company calls this technology AMD Fluid Motion Frames 2, so when abbreviated it's now AFMF2—a bit clunky, but we ...