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These statistics challenge the narrative that women don't make up a significant portion of gaming audiences, something that has been alleged for years. Circana specified the demographics for its ...
Meanwhile, over the last five years, engagement has increased across every demographic ... 40% of Fandom’s millennial audience spends over 22 hours per week gaming, compared to only 29% of ...
The bottom 90% of the audience only averages roughly ... be counteracted by the aging of the average video game consumer. Generation X is the first demographic to have grown up playing video ...
Slate readers are over, declining—a dead demographic ... what writers at not one but half a dozen online gaming publications did to their audiences last week, and it points to a significant ...
The report highlights three critical truths: Representation matters a lot to LGBTQ players, the remaining gaming audience largely ... figure falls in line with statistics for Gen Z.
“The game industry is out of step with contemporary media in terms of LGBTQ representation, and it is failing its LGBTQ customers.” This sentiment has felt true for years, and now the ...