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Miyamoto has joked several times that the best games on GameCube would use just the analog stick and large A-button. Clearly, though, with all the different genres the controller will see many ...
I really really like the cube controllers. Unfortunately in my expreience so far the analog stick is a weak piece of hardware. I bought a new standard black GC controller and within 2 weeks the ...
The overall layout of the controller is similar to Sony's Dual Shock 2--only the directional pad and analog stick's positions are swapped. The GameCube controller's left analog stick is an ...
In that same regard Nintendo has brought not just one analog stick, but two onto GameCube's controller. Essentially the C-stick is another analog stick, and developers can and will use it for more ...
and I’m even a fan of the capless second analog stick used for camera adjustments. I’ll often compare the feeling of picking up the WaveBird and GameCube controllers to the feeling of putting ...
This makes it easier to consistently pull off more difficult inputs, such as back turns or shield drops that require a high degree of precision on the GameCube analog stick. Other buttons are ...
I’d already put a couple of hours into the game on my PowerA GameCube-style ... the right ones — the C stick, which is what Nintendo called its nubby right-hand analog stick, is now a full ...
In other words, the GameCube controller’s analog stick could not be pushed in to register as its own input, because Nintendo simply did not add that functionality in. While we won’t know for ...
It had a nice, responsive control stick, a sensible face button layout, and, first for the time, pressure-sensitive analog triggers ... a Switch due to the old GameCube controller's proprietary ...
including the yellow stick with a small nub that was used to control the camera in games. Unlike the asymmetrical layout of the sticks on the GameCube’s controller, the CubeSense’s analog ...