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FIFA Soccer 13 extends EA Canada’s franchise win streak. Digital access Digital + home delivery ...
FIFA 13 brings a few older modes back to gamers as well as a few new ones. The pick-up and play kickoff option is a mainstay, but it has been enhanced in a few ways. It now allows gamers to play a ...
FIFA Soccer 13 on the Vita not only lacks many of the excellent new features of its console counterpart, but it even lacks those of FIFA 12. What you get, then, is a game that's nigh on identical ...
FIFA 13 named AbleGamers Game of the Year. Charitable foundation selects EA Sports' soccer game as the most accessible mainstream title for its control scheme and AI and PC settings.
Not just soccer, but FIFA ’13. There hasn’t been a sports game that I have become more addicted to this year than FIFA ’13, and that’s definitely a good thing. To start, the biggest change ...
FIFA 13 shares very little with FIFA 13 on other platforms. It’s simply not the same game, despite being sold under the same title and using the same box art.
In general, the game is closer to FIFA 12 than FIFA 13 in many ways. The graphics are on par with the PS3/Xbox 360 versions for the most part, and the animations flow smoothly with the 60 fps.
FIFA 13 has so many online modes tucked away in its EA Sports FC, from seasons to one-offs to challenges, that you can see why millions of people buy this game solely for the multiplayer.
FIFA 13 (3DS Game) first released 25th Sep 2012, developed by Electronic Arts and published by Electronic Arts. ... FIFA 13 captures all the drama and unpredictability of real-world football, ...
FIFA 13 has a pretty hefty array of gameplay options, but one of the newest modes are the skill games. In the demo that was released on Tuesday you get a sneak peek at a few of them ...
FIFA 13 is the biggest sports video game ever.. It sold over 4.5 million copies in the five days after launch - an astonishing sales feat that makes it 2012's biggest game so far. EA sent a note ...
Fifa 13 will look at the speed and angle of the ball and take the player's skill level into account when simulating the touch. If it's too tough, the player might fluff it.
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