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Solutions to combat high dropout rates with game mechanics that boost engagement for the 1.5 billion English language learners worldwide.
We use 'the name of the game' to talk about the most important aspect of something, or the expectations that go with it. Learn how to use it in this programme. Hello and welcome to The English We ...
Early childhood education's use of game-based learning has changed over time due to pedagogical shifts and technological breakthroughs.
MSU Libraries partnered with various university departments to host Video Games for Learning Japanese (and Other Languages) on March 21. Gaming developers and teaching faculty presented and ...