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I played the first Citizen Sleeper on a whim, and I was inspired to write about it because of how impactful its narrative direction, worldbuilding, and art design was to me. Set in a dystopian ...
That art includes the many, many space stations and spaceships that populate the expanded world of Citizen Sleeper 2, which ...
Citizen Sleeper is a futuristic role-playing game set ... There is no denying the developers have great taste in style and art direction (Image via Fellow Traveller) This genre may not appeal ...
It will most certainly make all the difference. Citizen Sleeper 2’s art style is simple, mostly focusing on character stills, which themselves are wonderfully drawn, and the environments you ...
Citizen Sleeper 2, as a game ... The medium is the vessel for the message, after all, and games are no lesser art form. At least consider it. This is as much advice to myself as it is to anyone ...
and it feels like Citizen Sleeper 2 agrees. The game's newfound energy doesn't all come from mechanics. Solo developer Gareth Damian-Martin (who made the game with character art from Guillaume ...
To play Citizen Sleeper 2: Starward Vector, you simply roll a set of dice. Roll the dice, assign the dice, repeat. It’s almost like playing Yahtzee. But instead of gathering with friends or ...
Time doesn't sit still in the world of Citizen Sleeper. It's a big theme in the first game, really making you aware of the time you do (and sometimes don't) have. Each decision needs to be thought ...
For large swaths of its playtime, Citizen Sleeper 2 is more or less a book. Dice rolls or no, you spend the bulk of your time in-game reading. For me, that rules, especially because developer ...
As I played through Citizen Sleeper 2: Starward Vector, I couldn't get the image of a 'whale fall' out of my head. When whales die, their giant bodies sink to the dark depths of the seafloor ...
Citizen Sleeper 2's broader scope stretches its mechanics thin, even while its story flourishes. PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get ...